Indeed I think many of them could come to find joy in choice-driven fiction if they were only to be introduced to it in a slow, measured way, driven by their curiosity. I do not want to pass over or ignore people who hold this perspective. Some of these people (my immediate family, being among them) may come to enjoy choice within fiction, but unfortunately at the moment choice-driven stories seem to them to feel disjointed, even confusing, when compared to the linear paper novels they are used to. However, I believe choicescript has the potential to reach so many more - to entertain a generation of kids and grown-up kids while teaching them to reconnect with their imaginations. I think that we remain a small (I would say select ) bunch of people, on a unique and wonderful fringe of our great international culture of literature, and our newer but equally great culture of games. It has provided my writing and imagination with more freedom than anything I’ve ever seen. Like many people here I love choicescript. This is likely to be something some people feel is unnecessary. I have implemented a linear story function for ‘The Aegis Saga - Blood’ which will be proofed alongside the choice-driven majority of the story. And one that many people on this forum may consider - in poor taste. So another significant update in addition to the save function.
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